Dev Vlog Enemy Design Part III: Unity Integration

Dear Reader,

In this episode of OnManOnMars Dev Vlog, I talk about how the art and animations that have been created in the last two episodes end up on the game via Unity. You can see me fighting the new enemy directly on the Nintendo Switch. Furthermore, I explain how the behavior of this specific enemy is built up and what else is needed to make the enemy a good challenge in Leif’s Adventure.

If you have not seen the other two episodes where I talk about creating the art and animation please make sure to check the youtube channel.