It is time for a new Dev-Vlog. Today, I talk about how I rework the hub level of Leif’s Adventure and go through the process of sketching, creating, and implementing art assets in Unity3D.
It is time for a new Dev-Vlog. Today, I talk about how I rework the hub level of Leif’s Adventure and go through the process of sketching, creating, and implementing art assets in Unity3D.